Colonist MCC Balance
Last updated
Last updated
Unlike the machines of the UN, the colonists of Earth are experienced men and women with the know-how to quickly take advantage of favourable situations. This leads them to often turn defeat into victory when operating on the surface of the red planet. Colonist NFTs will always return from a mission with some resources, even if their primary mission had failed. In addition, when colonists are successful on a mission they deliver phenomenal results.
Unique Gen1 Colonist Success mechanics:
When a Generation 1 Colonist is unsuccessful on their primary mission they will never return empty-handed. Instead, they will search for resources on their way back to the colony.
On return missions, colonists have a chance to find any type of resource, including rare resources such as Gold and Uranium.
Colonist Stats | Common | Rare | Legendary |
---|---|---|---|
Price set in $USD
$19
$69
$500
Productivity
19
138
1 500
Mining runtime (hrs)
3
3
3
Exploration runtime (hrs)
3
3
3
Success (%)
2%
5%
10%
Mine / exploration Cost Mars4$
25
25
25
Building speed increase
3%
7%
35%
Ave. Mined resources per success (Kg)
2850
2850
2850
6
6
6
63
148
290
Ave. Mars4$ per 1000Kg (Mars4$)
398
169
86
Ave. # of jobs per 1000Kg
15,9
6,7
3,4
Ave. Mined resources per hour (Kg)
21
49
97
Exploring
Ave. Mars4$ to explore 1 Plot
1250
500
250
Ave. Time to explore 1 Plot (hrs)
150
60
30
Ave. # of jobs to explore 1 Plot
50
20
10
294
114
54