Nick
Game Development Director | 15 years in Sci-fi game development 10 years working on R&D prototyping for industry-leading F2P MMO publishers 5 years indie game development Experienced in team and project management, and technical design Passion for mechanics design, visuals, and render pipelines
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Domantas
Junior game designer | Bachelor degree in Game Design 5 years in game development Experienced with game balance and design documentations Interest in technology trends.
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| Programmer with 20 years' experience 3 years in game development Experienced in a wide area of programming that includes SQL accounting reports, business applications, stock exchange robots, gateways and Unreal Engine
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| 7 years' experience working with Unreal Engine Experienced with UI, Gameplay and Custom Editor extensions Skilled with multiplayer and steam integration, Python, and PhotoCS Avid enjoyment of maths, vectors, trigonometry, and render pipelines
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| 3D artist with 11 years' experience in game development Experienced in Art Production, 3D Pipelines, Technical Art, and Procedural Content Creation with Houdini and Unreal Engine Skilled in Project and Team Management, Art Direction, and Worldbuilding
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Deividas
Harsurface 3D modeller | Bachelor degree in Programming and Multimedia 2 years’ experience in 3D art and modelling Experience working with hard surface models, design, and texturing Passionate about gaming and guitar playing.
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Edgaras
Harsurface 3D modeller | 1 year’s experience in texturing, and hard surface and organic modelling Experience with Zbrush, Blender, Substance painter, Marvelous Designer, and Photoshop Avid fan of gaming, powerlifting, and analog/digital electronics.
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| Over 30 years’ experience in 2D/3D/VFX art across a wide variety of mediums Experience with Lightwave, Softimage (XSI), Max, Maya, Blender, Adobe products, Substance, Unity, Unreal Engine, Zbrush, Terragen, World Machine, World Creator, Gaea, and many more Passion for games, airsoft, and science fiction.
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| 13 years’ experience in videogame and movie concept art Art director for 3 launched games Experience in movie development and cinematography Passionate about motorcycles and naval aviation
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| Pioneer of digital art in Lithuania 20 years’ experience in the concept art space Wide variety of experience in multiple roles: Illustrator, Concept artist, Storyboard artist, Scenographer
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Steve
Vehicle 3D modeller | 4 years’ experience with game development, primarily 3D environment and prop design Skilled with modelling, sculpting and texturing pipelines, real time VFX, and UI/UX Design Passionate for games, and science fiction and fantasy literature.
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| 9 years’ experience as a 3D generalist with focus on hard surface mechanical and sci-fi modelling and design Multiple years’ in related professions: 3D Artist, Technical Artist, Animator, and Art Team Lead Skilled with texturing (photoshop, quixel suite and mixer) Intimate knowledge of Maya, and rigging and animating with 3ds max Avid fan of sports, travelling, and mechs
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| 9 years in freelance writing 4 years working with indie game developers Passionate about science fiction literature and languages
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| 7 years’ experience with Unreal Engine programming 4 years’ in character development & customization systems Specialised in character production pipelines Passion for game design and development
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| 8 years’ experience in concept and 2D design Skilled with character sculpting, character concept art, animation, and storyboard design
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